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You score points for kills and the number of waves you survive and get rated out of three stars. This is where any replay value in single player will come from since there are leaderboards and there’s always that chance to better your previous efforts. If you manage to survive, a care package drops which can contain ammo, a new weapon or even mortar strikes or a sentry gun, all of which help in your efforts to stay alive. Hostiles is a survival type mode where you have to kill waves of enemies and not get killed yourself. The are two other single player modes in the game. The are no easy indicators to tell you where any given level is meant to be set and are dominated by greys and browns. It’s hard to tell where the level is supposed to be set and each locale is indistinguishable from the next. The graphics in the levels are a bit bland.
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The levels don’t allow for many chances to find cover because they are very narrow and limit any chance to flank enemies. The problem has as much to do with the level design as it does with the AI because enemies appear from nowhere and instantly shoot at you. On veteran they become unerring shooters who can kill you very quickly. They often kill themselves too by shooting straight at cars right in front of them which blow up, killing themselves and nearby comrades. On regular, the enemies are pretty stupid and constantly shoot, even when you’re behind cover or in a different room. Another problem is the enemy AI which is, in a word, terrible. There are slow-mo breaches on most levels but they add very little to the experience. The level design is very narrow and are just shooting corridors followed by areas with very little open spaces or bombastic hollywood-esque set pieces. Of course you can increase the difficulty to veteran and that will lengthen them but will lead to much frustration. The operations are very short and can be finished in around 4-7 minutes on regular difficulty, meaning that the whole thing can be finished in under an hour. The cutscenes don’t add up either so you can’t really get a sense of why these missions are happening or even work out a coherent story, so it’s much like Modern Warfare 2 in that regard. This structure is similar to that of Unit 13 which had 30+ missions, but Black Ops: Declassified has only ten.
#CALL OF DUTY BLACK OPS DECLASSIFIED SERIES#
Instead of a usual campaign mode, it has a series of ‘operations’ which are bite-sized missions linked together by a series of cutscenes.
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On the single player front, Black Ops: Declassified is even more bare-bones. It had an easy but short campaign and a simplistic multiplayer mode. That is a game which was more fun than good. The game that we got on the Vita isn’t quite like that.Ĭall of Duty Black Ops: Declassified is developed by Nihilistic, the studio that developed Resistance: Burning Skies for the Vita. The series is known for its big set pieces with lots of explosions, which wouldn’t look out of place in a Michael Bay movie, and multiplayer which can be played for hundreds of hours without much fuss. When Sony first announced the PlayStation Vita back in January 2011 as the NGP (Next Generation Portable), Call of Duty was announced as coming to the system. Call of Duty is probably the biggest franchise in gaming at the moment, with each game selling millions of copies worldwide every year.